joaonetto.me

competitive gaming community →

Competitive CS2, with people you actually want to play with.

A Brazilian platform for serious lobbies, team practice, tournaments, and the social layer around competitive Counter-Strike.

Product
QUEOTA.club
Timeline
2017–2019 · returned in 2025
Role
Founder · product · engineering · operations
THE IDEA

Start with the friction people already feel.

The problem was not a lack of servers or players. It was the friction between them: finding the right lobby, organizing teams, running a veto, tracking a tournament, and keeping a good community together. QUEOTA made the whole loop feel like one place.

WHAT SHIPPED
  1. Public landing and onboarding experience
  2. Lobby, tournament, and forum surfaces
  3. Discord mix and queue automation
  4. 128-tick Brazilian servers and map veto flow
  5. Tournament registration, brackets, matches, and stats
SCREENS
The community proposition and competitive entry point
Tournament discovery and participation
The social layer around the matches
A protected path into the lobby experience
THE RESULT

A product with a point of view.

  • Thousands of players reached
  • Community layer spanning site and Discord
  • A product deliberately designed around groups, not anonymous matchmaking
VISUAL LANGUAGE

The product in the wild.

also in your terminal: